Louisiana
(Slowakia 2012, developer: Silver Play Entertainment, publisher: Deep Silver, platform: PC)
Undercover investigator tries to solve murder case in 1902 Louisiana.
Adventure games in our modern times usually have the biggest problem which puts them in a smaller niche than other genres: linearity. Louisiana tries to circumvent this by introducing interesting new game mechanics. But does it all fit together, does the storytelling and overall presentation do it justice? Read on…
Deep in the south where people and storytelling disappear
There is definitely some kind of story hidden behind the non-existent cutscenes. Only it is so badly told the player loses interest pretty quick. Something about murder, something about betrayal, something, something. More like something very boring. It doesn’t help that the characters are all rather forgettable. A bad script is one thing, but having an uninteresting main character having conversations with even less interesting NPCs in…
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